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Article · Indie business · Pricing · 11 min read

How to price a small app or digital tool

The price of a small app or digital tool is a product decision you can change, not a secret number that has to be perfect on the first day. You are trying to pick a figure that is fair for the job the thing does, that covers the costs you actually have, and that a person can understand in one glance. Copying a competitor’s screenshot, or asking “what feels cheap,” is how you end up with a price you cannot explain and cannot live on.

On this page 10 sections
  1. Price is a product decision you can change
  2. Start from costs and from the job the app does
  3. Price points people already understand
  4. Pounds, dollars and what a store displays
  5. VAT and the number on the product page
  6. Trials, family sharing and ‘too cheap to trust’
  7. Changing the price later
  8. A short worksheet
  9. Key takeaways
  10. Frequently asked questions

This article is about choosing the number and the currency, not about whether the product should be paid, freemium or a subscription — that choice is in Paid, freemium or subscription — and not about what it costs to build, which I have already written about in What an iOS app really costs. There are no price lists here, and no invented conversion rates.

Price is a product decision you can change

A price tells a story. Too low, and a careful person wonders what is missing, or you cannot afford to keep the product in good order. Too high, and you need the product page, the first run and the reviews to do more work than they are ready for. Neither is a moral failure; both are information.

The useful habit is to treat the first price as a hypothesis:

Write that sentence in a brief, even if you are the only reader. The Website Brief & Quote Builder is a reasonable place to put “the product is X, it is for Y, it costs Z because….” If you cannot finish the because, you are not ready to put a number on a store page.

You also don’t have to price the same way for ever. Stores let you change a price; going down is easier to explain than a sharp jump up, but both are possible. The cost of a change is communication, not a metaphysical lock.

Start from costs and from the job the app does

Two starting points should both be in the room, and neither should win on its own.

Costs first, honestly. List the costs that continue after launch: your time for support and OS updates, Apple’s membership and commission (check the current terms), any servers, any contractor, and the tax treatment you have actually confirmed. What an iOS app really costs is about the build; this list is about staying alive. Divide those ongoing costs by a conservative number of sales or renewals you would still be satisfied with, not by an optimistic chart-topping fantasy. The result is not the price. It is a floor, below which you are donating the upkeep.

Value second, also honestly. What job does the person hire the app to do, and what would they use if it did not exist? A notebook, a spreadsheet, a human specialist, a more expensive suite, or nothing? You are not pricing your late nights. You are pricing that job. A small tool that saves a professional an hour a month can fairly cost more than a charming novelty, even if the novelty took longer to build.

If the two starting points are far apart — the floor is above what the job will bear — the problem is the product, the audience, or the upkeep, not the absence of a clever price ending in 99. Narrow the MVP, cut a cost, or pick a different audience, before you invent a “growth price” you will resent.

The Performance Budget Calculator is a cousin of this exercise in another domain: you set a budget, then you see whether the design still fits. Here the budget is pounds and hours.

Price points people already understand

People already have a set of numbers they are used to seeing on an App Store or a small web checkout. A price that sits on one of those familiar points is easier to judge than a precise figure you arrived at from a spreadsheet (£4.17 or $7.40). I will not publish a table of “best” tiers, because the available tiers and the way they display in each storefront change, and because I will not invent a psychology study about endings in 99.

What I will say:

If you also sell a download from your own site, you can choose a number the App Store does not offer, but then you have to explain why the two channels differ, if they do. Don’t assume people will not notice.

Use the Word Counter for the one-line price explanation on the website (“A one-off purchase, including updates for this version”), not for the number itself. If the explanation needs a paragraph, the offer is too complicated.

Pounds, dollars and what a store displays

If you are a UK seller, it is natural to think in pounds. The App Store, though, shows a local price in each storefront, and Apple’s pricing tools let you start from one currency and generate the others, or to set storefronts individually. What a person in the US, the EU or elsewhere actually sees is the local display price, not the number in your head.

So:

There is no moral duty to charge “the same” everywhere in a way that ignores tax and the store’s tiers. There is a duty not to be surprised by what a customer sees, and not to advertise a sterling price as if it were universal.

VAT and the number on the product page

VAT, and similar taxes in other countries, can change the number on the button and the amount you receive. Who collects the tax, and whether the displayed price includes it, depends on the channel (App Store versus your own site), the customer’s location, and your registration status. I have written a map of that, clearly not as tax advice, in VAT when selling apps and digital products in the UK. Confirm the current rules with HMRC and with an accountant; don’t bake a remembered rate into a price you then forget to revisit.

Practical habits:

Tax is not a rounding error you apply after you have picked a “nice” number. It is part of the number.

Trials, family sharing and ‘too cheap to trust’

A trial, a tip jar, or a very low price can all be honest, and they can all backfire.

Reviews should not be bought with an introductory price you immediately regret. A short launch price can be fair if you tell people what it is, and what it will become, and you honour the deal for the people who bought it.

Changing the price later

You will learn. Sales will be slower or faster than you thought; costs will move; the product will get better. Changing the price is allowed.

A few rules of decency and of practicality:

Give a change enough time to mean something before you judge it. A weekend of a quiet store is not a result.

A short worksheet

You can fill this in, in a notes file, before you set the store price:

If a line is blank, fill it before you ship. If two lines contradict each other, fix the contradiction, not the typography of the price.

Key takeaways

If you want a second pair of eyes on a pricing page, tell me about it.

Frequently asked questions

How do I decide the price of an indie app?

Write down the job it does, the ongoing costs you have to cover, and a conservative sales figure you can live with. That gives you a floor. Then pick a familiar price point that fits the job, check what the store will display in the countries you care about, and make sure you can explain the number in a sentence.

Should a small app be cheap to get reviews?

No. A launch price can be fair if you are honest about it, but underpricing a product so that you cannot support it, or in the hope that people will reward you with reviews, usually leads to a worse product and weaker reviews. Ask for reviews after a success, not as a bargain.

How does VAT change the price people see?

It depends on the channel, the customer’s location and your tax status. The displayed price and your payout can differ, and a competitor’s screenshot may or may not include tax. Read the UK VAT map, confirm with HMRC or an accountant, and look at a real storefront.

Is it better to price in pounds or dollars on the App Store?

Think in the currency you actually use, set a primary storefront on purpose, and then inspect the generated or manual prices in the other storefronts. Customers see a local price, not your worksheet. There is no single right currency, only a right to not be surprised.

When should I raise the price of an existing app?

When the product or the costs have changed enough that the old number is no longer honest, or when a stated introductory period ends. Warn people where a subscription is involved, don’t take away what a one-off purchase already bought, and leave the new price in place long enough to learn from it.

Written by Lee Johnson. Published 10 November 2026.

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